This record contains full-book spoilers.
Names, outcomes, and discoveries from later histories are concealed in spoiler-light mode.
Virtual worlds are immersive digital environments created during the golden age. Some are described as vast as the cosmos and experienced as vividly as the physical world.
Creative freedom
The abundance provided by energy and automation gives software developers the means to construct these environments while other citizens pursue science, music, and architecture.[1]
Related records
Sources
Simon Evans, The Flaxen Tyranny, first edition (2023). Page numbers refer to the printed pagination of the source edition.
- Chapter 7 · pp. 53